Job Class
A Job consists of one or more JobParts that must be completed in the
order given and by the same Resource. At each JobPart location the
Resource must stop a certain amount of time (the service time) before
departing. At the location, the Resource's total load will change by
the positive or negative values given in the JobPart's LoadChange array.
Definition
Namespace: VRSolver
Assembly: VRSolver (in VRSolver.dll) Version: 1.15.0+d867f7e856f281547f683ef6449a86e433a2356d
Assembly: VRSolver (in VRSolver.dll) Version: 1.15.0+d867f7e856f281547f683ef6449a86e433a2356d
C#
public class JobVB
Public Class JobC++
public ref class JobF#
type Job = class end- Inheritance
- Object Job
Constructors
| Job | Initializes a new instance of the Job class |
Properties
| ID | The Job ID. |
| Parts | The JobPart(s) that make up this Job. The JobParts in the list must be completed in this order. |
| UnassignedWeight | The cost (penalty) for not assigning this job to a resource. |
Methods
| Equals | (Inherited from Object) |
| Finalize | (Inherited from Object) |
| GetHashCode | (Inherited from Object) |
| GetType | (Inherited from Object) |
| MemberwiseClone | (Inherited from Object) |
| ToString | (Inherited from Object) |